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Texture Analysis |
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INCA Crystal provides a
number of methods for texture analysis, including fully automatic
texture component extraction and tools for manual texture review. |
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Auto
Texture
Identifying textures present in
pole figures can be
difficult and confusing, especially if more than one texture is present.
Auto Texture removes this problem by automatically extracting the
textures present from the data collected by EBSD.
No specialist understanding of texture is required: Auto Texture
automatically provides quantitative information about the textures
present in a sample.
Find out more about Auto Texture and how it works
here.
Texture components are identified as clusters of
orientations lying
within an angular tolerance of a particular texture. For each
component:
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The
percentage of the texture present is given.
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The
strength of this texture compared with a random texture (times random)
is calculated.
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A color is
allocated which is used to show where the texture originates in the
crystal orientation map.
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Crystal
orientation maps based only on that component can be formed.
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Auto Texture will also separate orientations into those with the sample
normal (rolling direction) within an angular tolerance of a particular
plane (crystal direction). For each extracted set, a fiber map can
be formed whose intensity shows the deviation of the sample normal
(rolling direction) at that point from the selected plane (direction).
Auto Texture can also be configured to use a recipe to only extract
particular textures. |
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Interactive Texture
This
feature allows textures to be extracted manually from a crystal
orientation map. Textures can be extracted by:
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Clicking
on the map to identify a plane normal (hkl).
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Clicking
on the inverse pole
figure to identify a plane normal (hkl)
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Entering
a plane normal (hkl)
In each
case a map is shown of all points with sample normals within an angular
tolerance of (hkl). In addition, an
inverse pole figure
shows the measured orientations with the rolling direction within an
angular tolerance of particular <uvw>. From this individual
texture components can be extracted and added to a list from which
subset crystal orientation maps can be produced. |
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Euler and Pole Figures
This feature displays the texture components found
with Auto Texture or Interactive Texture as separate colors on either a
pole figure or in Euler space. The corresponding pixels in
the crystal orientation map are colored equivalently to show where the
texture originates in the sample. |
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Inverse
Pole Figures
This
feature displays the texture components found with Auto Texture or
Interactive Texture on
inverse pole figures. For each (hkl)
component, the rolling direction inverse pole figure shows only
orientations with the rolling direction in the (hkl) plane.
Circles show the angular tolerance used when finding orientations to
include in a texture component. |
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Fibre /
Direction Map
This
feature allows a particular plane normal to be chosen either by clicking
on the crystal orientation map or entering the value. A map is
displayed showing the deviation of the sample normal direction (or
rolling direction or transverse direction) from the chosen plane normal.
A histogram of the deviation is also shown and the range displayed in
the map and histogram can be chosen.
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Crystal
Mimic
The crystal
mimic visualises the crystal orientation in a wire frame model at any
point on the map. Lines can be drawn in the map and the mimic
updated as a point moves along the line.
See a video of this
here
(1.55 MB). The
video is in AVI format and will be displayed by your browser in a
separate window. Click
here for more
information about this video. |
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